High Frontier 4 All: Module 1 - Terawatt & Futures
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW
Key facts
- Number of players: 1–5
- Playtime: 30–240 min
- Min age: 14+
- Complexity: 4,1/5
Mechanics
Categories
Families
Authors
Jeffrey Chamberlain, Phil Eklund
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FAQ
- How many players can play High Frontier 4 All: Module 1 - Terawatt & Futures?
- High Frontier 4 All: Module 1 - Terawatt & Futures supports 1–5 players.
- How long does a game of High Frontier 4 All: Module 1 - Terawatt & Futures take?
- A game of High Frontier 4 All: Module 1 - Terawatt & Futures usually takes about 30–240 minutes.
- What age is High Frontier 4 All: Module 1 - Terawatt & Futures suitable for?
- High Frontier 4 All: Module 1 - Terawatt & Futures is recommended for ages 14 and up.
- How complex is High Frontier 4 All: Module 1 - Terawatt & Futures?
- High Frontier 4 All: Module 1 - Terawatt & Futures has a complexity rating of 4,1 out of 5.
- Is High Frontier 4 All: Module 1 - Terawatt & Futures good for beginners?
- High Frontier 4 All: Module 1 - Terawatt & Futures is fairly involved and is best suited to experienced players.