High Frontier 4 All: Module 1 - Terawatt & Futures

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW

Key facts

Mechanics

Categories

Families

Authors

Jeffrey Chamberlain, Phil Eklund

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FAQ

How many players can play High Frontier 4 All: Module 1 - Terawatt & Futures?
High Frontier 4 All: Module 1 - Terawatt & Futures supports 1–5 players.
How long does a game of High Frontier 4 All: Module 1 - Terawatt & Futures take?
A game of High Frontier 4 All: Module 1 - Terawatt & Futures usually takes about 30–240 minutes.
What age is High Frontier 4 All: Module 1 - Terawatt & Futures suitable for?
High Frontier 4 All: Module 1 - Terawatt & Futures is recommended for ages 14 and up.
How complex is High Frontier 4 All: Module 1 - Terawatt & Futures?
High Frontier 4 All: Module 1 - Terawatt & Futures has a complexity rating of 4,1 out of 5.
Is High Frontier 4 All: Module 1 - Terawatt & Futures good for beginners?
High Frontier 4 All: Module 1 - Terawatt & Futures is fairly involved and is best suited to experienced players.